![]() No one can predict exactly how the game will play out except by playing it.Īnd yet this game is nothing compared to the game played by the gardener and the winnower. In it, you may construct a universal computer with the power to simulate, very slowly, any other computer imaginable and thus simulate whole realities, including nested copies of the flower game itself. Though it has only four rules, and the board is a flat featureless grid, in it you will find changeless blocks, stoic as iron, and beacons and whirling pulsars, as well as gliders that soar out to infinity, and patterns that lay eggs and spawn other patterns, and living cells that replicate themselves wholly. This game occupies the very emperors of thought. The only play permitted in the game is the arrangement of the initial flowers. A dead flower with exactly three living neighbors is reborn. A living flower with more than three living neighbors is starved and overcrowded. A living flower with two or three living neighbors is connected. A living flower with less than two living neighbors is cut off. Let it be played upon an infinite two-dimensional grid of flowers. Shot in the dark but - Flower game from the Shadowkeep lore maybe? I've also got a compiled version that just reads from a text file of JSON data if your not Unity savy. Let me know your thoughts! And if anybody is interested, I'd be happy to share my shotty source code. Are we looking at a map so monumentally large that we just don't have the data to get a picture yet? Or are we taking the wrong approach? Also what is with the island above that seems to be a left, bottom and top edge? Perhaps we can't assume that combinations are unique? There's been a lot of this already, but scrubbing through it, there was one particular island I found interesting: this guy right here. I discarded any islands with less than 3 connected nodes. Here's a screenshot of all the islands randomly moved about. Unfortunately however, right now, it seems mostly I'm just getting a ton of islands. I made a Unity Program that takes in the JSON data from and makes a map out of all connections that it finds between each node based on the findings that you lovely lot have already made. Hey all! Never done anything like this before, but it's fun jumping right in. ![]()
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